The big new feature in 0.4.6 is a 2x game speed. It also fixes 0.4.5’s occasional crash when Marchwind64.exe is double-clicked, so Windows players should update. The HD pack has not changed and is still HD 1.1.
What’s new
- 2x game speed (Options → General → Game Speed, off by default). Battle animations, the world map, story scenes on the map, the enemy phase and units moving run twice as fast; your menus, the cursor, the pre-battle screens and the intermission keep the original speed, so the cursor does not race. The music keeps its tempo. Tab toggles it on a keyboard, the R4 back button on a controller (remappable), and a 2x button at the top left on Android, amber while on.
- Windows: no more crashes on a double-click. 0.4.5 crashed about one start in three when Marchwind64.exe was double-clicked: the crash reporter added in 0.4.5 and the step that releases the console window got in each other’s way. Fixed and checked with repeated starts on Windows 11.
- No more red and yellow specks in battle skies. 0.4.5 fixed one set of patches; this is another: the tower windows in the ruins showed through to units or beams. They are opaque again, as in the original. The HD pack needs no update. Thanks to the player who sent a photo.
- HD: units are no longer hidden behind a bridge. In scenes like the night bridge, the deck covered the lower half of an HD unit (Getter-2’s drill, for one); the original images were fine.
- Chinese names now follow the Chinese edition of Super Robot Wars Z, in the story, the interface, the Library and the guide.
- Android: saves and files live in Documents/Marchwind64. Choose the folder once, at the first start or from Options → Saves; saves, imports, exports, problem reports, filters and bezels all go there, file managers see it, and uninstalling the game keeps it. Earlier saves are copied over.
- The Android launcher icon is the M64 badge, and the Steam art for the Steam Deck is new too.
Please report problems on GitHub Issues; in the game, Options → Report copies the platform info and exports a problem report.
Android chips tested
The game starts and plays on real phones with these chips (Android 12–16). Entry-level chips like the Dimensity 6100+ run at about 14 FPS; the others mostly at 30. A chip that is not listed has simply not been tested yet; reports on Issues are welcome.
- Qualcomm: Snapdragon 865/870 (Adreno 650; Galaxy Tab S7, POCO F3), 888 (Adreno 660; Galaxy S21 Ultra), 8 Gen 1 (Adreno 730; Galaxy S22, Xiaomi 12), 8 Gen 2 (Adreno 740; Xiaomi 13, Galaxy S23), 8 Gen 3 (Adreno 750; Galaxy S24 Ultra), 8 Elite (Adreno 830; Galaxy S25)
- MediaTek: Dimensity 7300 (Mali-G615; Solana Seeker), Dimensity 6100+ (Mali-G57; Galaxy A15)
- Samsung: Exynos 1380 (Mali-G68; Galaxy A35)
- Google: Tensor G2 (Mali-G710; Pixel 7), Tensor G3 (Mali-G715; Pixel 8)
If you play on a Dimensity 8200 phone, please let us know whether it runs well.
Download
Get it from the install page or from GitHub. On Android it installs over the old version and keeps your saves; on Windows, extract it over the old folder. The previous changes are in the 0.4.5 notes, and the full feature list in the 0.4.0 release notes.