0.4.8 adds two features and fixes the Redmi K60’s black screen left open in 0.4.7. The HD pack has not changed and is still HD 1.1.
What’s new
- Stage info. A page lists the current stage’s hidden elements and how far you are with each (between stages, the next stage’s), and each enemy’s parts and retreat condition, so you know which enemy to shoot down first and what not to miss. Press Y on a controller or I on the keyboard on the map or between stages; on Android, tap Info at the top left; it is also in Options → General. The hidden elements follow the conditions in the original’s story scripts; if one does not match what happens in your game, please tell me.
- A Frame Rate setting (experimental): the game stays at the original 30 by default; to try it, choose 60 or Display in Options → UI, which adds frames in between.
- A new cheat: enemy and recruit levels (Options → Cheats). Newly deployed enemies and new allies start from a base level, with three choices: Original (the average of your top 15, at most chapters cleared + 40 and 95), Match party (the same average, no cap) or By chapter (3 + 0.9 × chapters cleared, at most 50). Enemies already on the map and allies already with you stay as they are.
- Android: the black screen on the Redmi K60 and similar phones is fixed. While setting up the screen, the game asked the system which pixel formats it supports, and on some phones that query left a lock behind, so the screen’s buffers never came. On Android the game no longer asks and takes a common format. A K60 player confirmed it plays now; thanks for testing again and again.
- Windows: a PC with no Vulkan driver starts again. 0.4.7 failed there before D3D12 had a chance. It now runs on D3D12; with neither graphics API available, it asks you to update the graphics driver, in the game’s language, instead of closing.
- Android: Hold ▶▶ keeps fast-forwarding again. Since 0.4.5 it often stopped after one line.
- After a restart, the settings page and the button hints show your own key bindings. The game itself always used them; the settings page, the on-screen hints and the new pages read the defaults.
For other problems, Options → Report in the game copies the platform info and exports a problem report.
Android chips tested
The game starts and plays on real phones with these chips (Android 12–16). Entry-level chips like the Dimensity 6100+ run at about 14 FPS; the others mostly at 30. A chip that is not listed has simply not been tested yet; reports on Issues are welcome.
- Qualcomm: Snapdragon 865/870 (Adreno 650; Galaxy Tab S7, POCO F3), 888 (Adreno 660; Galaxy S21 Ultra), 8 Gen 1 (Adreno 730; Galaxy S22, Xiaomi 12), 8+ Gen 1 (Adreno 730; Redmi K60), 8 Gen 2 (Adreno 740; Xiaomi 13, Galaxy S23), 8 Gen 3 (Adreno 750; Galaxy S24 Ultra), 8 Elite (Adreno 830; Galaxy S25)
- MediaTek: Dimensity 7300 (Mali-G615; Solana Seeker), Dimensity 6100+ (Mali-G57; Galaxy A15)
- Samsung: Exynos 1380 (Mali-G68; Galaxy A35)
- Google: Tensor G2 (Mali-G710; Pixel 7), Tensor G3 (Mali-G715; Pixel 8)
If you play on a Dimensity 8200 phone, please let us know whether it runs well.
Download
Get it from the install page or from GitHub. On Android it installs over the old version and keeps your saves; on Windows, extract it over the old folder. The previous changes are in the 0.4.7 notes, and the full feature list in the 0.4.0 release notes.