Super Robot Wars 64 Guide: Flow Chart, Secrets and Reference
GB link
The original needs the 64GB Pak connected to the GB game Super Robot Wars Link Battler for F91, GoShogun and Zambot 3 to join. This port needs no cartridge: just check the series on the intermission screen. Unlock conditions, link stages and join levels all come from analysis of the ROM, scripts and code.
- Differs from Akurasu
- Not on Akurasu
- Not verified in game
This guide is based on the project’s analysis of the game’s scripts and code, with reference to the flow chart, secrets and other information on Akurasu Wiki’s Super Robot Wars 64 pages. Thanks to Akurasu’s writers and editors for maintaining this material over the years. Badges mark differences and information not covered there.
Recruitable series
| Series | Unit | Pilot | Original GB save condition |
|---|---|---|---|
| Mobile Suit Gundam F91 | F91, Vigna-Ghina | Seabook, Cecily | Have an F91-series unit, or have Seabook / Cecily |
| Sengoku Majin GoShogun | GoShogun | Shingo, Killy, Remy | Have the GoShogun, or have Shingo |
| Invincible Super Man Zambot 3 | Zambot 3 (can Separate into the Zambird, Zambull and Zambase; the Zambird can transform into the Zambo-Ace) | Kappei, Uchuta, Keiko | Have the Zambot 3, or have Kappei |
- Meeting any one condition brings in all of that series' characters and units; nothing more joins if you already have a unit from that series
Link stage
| Joining series | Link stage |
|---|---|
| F91 | F91 Launches |
| GoShogun | GoShogun, Launch! |
| Zambot 3 | Zambot 3 Appears! |
| F91 + GoShogun | Rendezvous |
| F91 + Zambot 3 | Rendezvous |
| GoShogun + Zambot 3 | Two Great Powers |
| All three series | New Comrades |
- Each Link stage has a ground and a space version, chosen by whether the originally scheduled next stage is in space
How Link works in this port
- Pick “Link” in the intermission menu to open the Link page: three series cards; check the series to add, then “Next: Link”
- Card states: joined (grayed out, can't be selected again), scheduled (the next stage is already the link stage; the checkbox is locked), available
- Then the original “GB Link” screen opens as usual; press B to return to the intermission menu
- The matching link stage is inserted before the next battle, with the newly joining characters on your side; afterwards you return to the originally scheduled next stage
- Link stage defeat condition: the game is over if a newly joined character is destroyed
- The original link pulls the experience of pilots shared by both games up to the higher of the two; this port's virtual cartridge mirrors your own pilots directly, so nobody's level changes
Other
- After a Link, some later stages have extra dialogue for these characters
- Once Zambot 3 joins, it can use the combination attack “Space Combination Attack” with the Daitarn 3
- After a Link, the title screen's Sound Test gains “F91ガンダム出撃”, “行けザンボット3” and “ゴーショーグン発進せよ”, and Karaoke gains two songs for the Zambot 3 and GoShogun; the condition is that these units have been on the team, not the Link itselfNot on Akurasu
- A newly joined pilot's level = team average level + 1 (Cecily gets the average); the average is taken over the 15 highest-level pilots on the team who are assigned to units, rounded down, capped at 95 and at stages cleared + 40Not on AkurasuNot verified in game