Super Robot Wars 64 Guide: Flow Chart, Secrets and Reference

Upgrades and inheritance

SRW64's upgrade cap depends on the unit (6–15 levels): strong units get fewer, weak and mass-production units more. The increase and price of each level are the same for every unit and depend only on which level you're at. Values on this page come from the ROM's upgrade increment table, price table and unit data, recomputed cell by cell against the code; swap carry-over and story-granted levels come from parsing the carry-over table and the scripts.

  • Differs from Akurasu
  • Not on Akurasu
  • Not verified in game

This guide is based on the project’s analysis of the game’s scripts and code, with reference to the flow chart, secrets and other information on Akurasu Wiki’s Super Robot Wars 64 pages. Thanks to Akurasu’s writers and editors for maintaining this material over the years. Badges mark differences and information not covered there.

Download offline version (one HTML file, three languages) ↓

Unit stats: gain per level

ItemPer level, levels 1–5Per level, levels 6–15
HP+200+200
EN+10+20
Mobility+5+10
Armor+100+150
Limit+10+20

Unit stats: cumulative gain when fully upgraded

CapHPENMobilityArmorLimit
6+1200+70+35+650+70
7+1400+90+45+800+90
8+1600+110+55+950+110
9+1800+130+65+1100+130
10+2000+150+75+1250+150
11+2200+170+85+1400+170
12+2400+190+95+1550+190
13+2600+210+105+1700+210
15+3000+250+125+2000+250
  • Fully upgraded, a cap-15 unit has +80 more mobility and +1200 more armor than a cap-7 unit

Unit stats: cost per level

Level reachedHPENMobilityArmorLimit
12,0001,0005,0003,0001,000
24,0001,5008,0005,0001,500
36,0001,50010,0008,0001,500
48,0002,00012,00010,0002,000
510,0002,00015,00015,0002,000
612,0003,00020,00020,0003,000
714,0003,00025,00025,0003,000
816,0004,00030,00030,0004,000
918,0004,00035,00035,0004,000
1020,0005,00040,00040,0005,000
1122,0005,00045,00045,0005,000
1224,0006,00050,00050,0006,000
1326,0006,00055,00055,0006,000
1428,0007,00060,00060,0007,000
1530,0007,00065,00065,0007,000

Unit stats: total full-upgrade cost

CapHPENMobilityArmorLimitTotal
642,00011,00070,00061,00011,000195,000
756,00014,00095,00086,00014,000265,000
872,00018,000125,000116,00018,000349,000
990,00022,000160,000151,00022,000445,000
10110,00027,000200,000191,00027,000555,000
11132,00032,000245,000236,00032,000677,000
12156,00038,000295,000286,00038,000813,000
13182,00044,000350,000341,00044,000961,000
15240,00058,000475,000466,00058,0001,297,000

Upgrade Weapons

TypePower per level, levels 1–15Cost of level n
1100,100,150,150,200,200,200,200,200,250,250,250,250,250,3005,000 × n
2100,100,150,150,150,150,200,200,200,200,250,250,250,250,3004,000 × n
3Same as type 23,000 × n
4100,100,150,150,150,150,150,150,200,200,200,200,200,200,3002,000 × n
  • “Type” is an internal classification not shown in the interface: most weapons are type 1 or 2, the Vulcan, Anti-Air Gun and the like are type 4, and only 3 weapons are type 3
  • Combination attacks, repair devices, Resupply Device and some G Gundam finishers can't be upgraded individually

Weapon upgrades: cumulative when fully upgraded

CapType 1Type 2Type 3Type 4
6+900/105,000+800/84,000+800/63,000+800/42,000
7+1100/140,000+1000/112,000+1000/84,000+950/56,000
8+1300/180,000+1200/144,000+1200/108,000+1100/72,000
9+1500/225,000+1400/180,000+1400/135,000+1300/90,000
10+1750/275,000+1600/220,000+1600/165,000+1500/110,000
11+2000/330,000+1850/264,000+1850/198,000+1700/132,000
12+2250/390,000+2100/312,000+2100/234,000+1900/156,000
13+2500/455,000+2350/364,000+2350/273,000+2100/182,000
15+3050/600,000+2900/480,000+2900/360,000+2600/240,000
  • Format is “cumulative power / cumulative cost”; weapons and the five unit stats share one upgrade cap, so look up the row by the unit's cap

Upgrade caps of commonly used player units

CapUnit
6Gundam Sandrock (the only one in the game)
7Nu Gundam, MP Nu Gundam F, Wing Gundam, Wing Zero, Wing Zero Custom, Gundam Deathscythe, Gundam Deathscythe Hell, Deathscythe Hell Custom, Gundam Heavyarms, Gundam Heavyarms Kai, Heavyarms Custom, Shenlong Gundam, Altron Gundam, Altron Custom, Gundam Sandrock Kai, Sandrock Custom, Gundam Epyon, Getter-1, Getter Dragon, Shin Getter-1, Daitarn 3, Godmars
8Zambird, Zambull, Zambase, Zambo-Ace, Zambot 3
9Burning Gundam, Shining Gundam, Gundam Maxter, Gundam Rose, Dragon Gundam, Bolt Gundam, ZZ Gundam, Gundam Mk-III, Hyaku-Shiki, FA Hyaku-Shiki Kai, Qubeley Mk-II, Jagd Doga, Tallgeese III, Dancouga, Grendizer, Spazer, Layzner, New Layzner, Sirbine, Billbine, Zwauth, Ashcleef, Razgreez
10Combattler V, Eagle Fighter, Big Moth, Land Cougar, Land Liger
11Zeta Gundam, Super Gundam, Dijeh SE-R, Methuss Kai, Re-GZ (BWS), MP Nu Gundam I, GP03 Dendrobium, Neue Ziel, Tallgeese, Peacemillion, Great Mazinger, MP Great Mazinger, Shadow Gundam, Noble Gundam, Rising Gundam, Zeron, Virose, Super Earthgain, Sweemurg S, Buldy, Baybull
12Mazinger Z (unique in the whole game; the JS version is 13)
13Argama, Nahel Argama, Ra Cailum, Albion, Audhumla, La Vie en Rose, Gran-Garan, Goraon, Gundam Mk-II, Mazinger Z (JS), Venus A, Double Spazer, Drill Spazer, Marine Spazer, Giant Robo, Black Wing, Dunbine, Bastole, Greimkaiser, Gaia, Taurus, Norouz, Sigroon
15Gundam, Guncannon, Guntank, Jegan, Schuzrum-Dias, Gundam Ez8, G-Defenser, Diana A, Boss Borot, Minerva X, Botune, Doll, Cosmo Crusher, Ginrei Robo, Elbulls, Shuttle
  • Caps aren't necessarily the same within a combination/Transform group: Gundam Mk-II 13 vs Super Gundam 11, the four Dancouga units 10 vs Dancouga 9, the Spazer series 13 vs Grendizer 9, Gaia 13 vs Godmars 7
  • Once the Gundam Mk-II is upgraded to level 12 or 13, the Super Gundam's level exceeds its own cap: stats are still calculated at level 13, it just can't be upgraded further

What else the cap determines

  • The five stats and every weapon of the unit share the same cap
  • When all five stats of each of the five W units are fully upgraded, it automatically becomes its custom version (only the five stats count, not weapons)
  • Some weapons unlock extra weapons when fully upgraded; see the “Extra weapons” page
  • Sale price of sellable mass-produced units = base price + 20,000 × the fraction of upgrade levels done out of the total upgradable
  • Each upgrade level in the save has only 4 bits, so 15 levels is the format's own cap

Upgrade inheritance on unit swaps

Original unitNew unitTimingInheritance
Mazinger ZMazinger Z (JS)Start of stage 10 “Break the Vile Trap!” on Super; Real gets the Mazinger Z (JS) directly in stage 12 “Destiny Astray”, with no swapThe five stats and all 6 weapons carry over; Drill Missile, Southern Cross Knife, Scrander Cutter and Iron Cutter start from level 0
Aphrodite ADiana ASame as above; on the Real side you get the Diana A directly in stage 12The five stats plus Missile and Melee carry over; Scarlet Beam starts from level 0
AlbionArgamaOZ route: end of stage 21 “A New Path”; Independence Army and Complete Pacifism routes: start of stage 22 “The Battle of Ryozanpaku”The five stats and 4 weapons carry over; the Argama's Anti-Air Laser and Hyper Mega Particle Cannon start from level 0
ArgamaNahel ArgamaOZ route: start of stage 34 / Complete Pacifism route (with Treize): end of stage 33 / Independence Army route: start of stage 37Upgrades to the Anti-Air Gun (inherited from the Albion's Anti-Air Laser) don't carry over; the other 5 weapons do
Nahel ArgamaRa CailumStart of stage 52 “Terror! Dark Axis Activates! (Part 1)”The five stats and weapons carry over
MethussMethuss KaiEnd of stage 34 “Mars and Marg” on the Independence Army route (the OZ and Complete Pacifism routes don't have this swap)The five stats and weapons carry over
Hyaku-ShikiFA Hyaku-Shiki KaiOZ route: start of stage 34 “Envoy from Axis” (on the Complete Pacifism route it's still the Hyaku-Shiki after merging into OZ with Treize)Upgrades to 60mm Vulcan and Clay Bazooka don't carry over; Missile, Beam Cannon and Mega Particle Cannon start from 0
Getter-1 / 2 / 3Getter Dragon / Liger / PoseidonOZ route stage 27 / Complete Pacifism route stage 23 / Independence Army route stage 23, at the startUpgrades to Getter Arm, Drill Storm and Drill Punch don't carry over; Shine Spark, Getter Cyclone, Liger Missile and Chain Attack start from 0
Getter Dragon / Liger / PoseidonShin Getter-1 / 2 / 3OZ route stage 41 “Fist of Despair and Sorrow (Part 1)” / Independence Army route stage 42 “A Battle Without Victors”, at the startUpgrades to Spin Cutter, Getter Cyclone and Chain Attack don't carry over; Mirage Drill and Drill Tempest start from 0
LayznerNew LayznerOZ and Independence Army routes: end of stage 30; Complete Pacifism route: start of stage 31In the original, Flamethrower and Grenade Launcher upgrades don't carry over (missing from the table; fixed by default in this port); V-MAX MAP starts from level 0
Shining GundamBurning GundamOZ and Independence Army routes: when all enemies are wiped out in stage 30; Complete Pacifism route: mid-stage in stage 32The five stats carry over; Vulcan, Beam Sword → Burning Slash and Shining Strike → Burning Strike carry over; upgrades to Shining Shot, Shining Finger and Shining Finger Sword don't carry over; Machine Cannon and Burning Slash Typhoon start from level 0
EarthgainSuper EarthgainNever entered “Time to Settle It”: end of stage 31 on the OZ route, stage 32 on the Independence Army route; entered “Time to Settle It” but did not recruit Kurtz: start of the next stage (stage 33 on the OZ route, stage 34 on the Independence Army route); recruited Kurtz: no swap; Complete Pacifism route: end of stage 27 (always swaps)Upgrades to Garo Sogeki and Roga don't carry over; Rasetsujin and Bakufu Musodan start from level 0
SweemurgSweemurg SIf Aisha was recruited: end of stage 31 on the Independence Army route, end of stage 33 on the OZ route; if not: start of stage 32 on the Independence Army route, start of stage 33 on the OZ route; end of stage 31 on the Complete Pacifism routeThe five stats and weapons carry over; Twin Missile, Beam Cannon, Bloody Howling and Spiral Sword MAP start from level 0
SoldifarAshcleefStart of stage 37 (OZ route, Independence Army route)The five stats and weapons carry over; Splash Breaker and Splash Breaker MAP start from level 0
SvanheldRazgreezEnd of stage 31 “Its Name Is Epyon” on the Independence Army route; end of stage 36 on the Complete Pacifism route (solo branch); start of stage 37 on the OZ routeUpgrades to the Grenade Launcher don't carry over; Missile Pod, Anti-Ship Missile, Linear Cannon and Focused Charged Particle Cannon MAP start from 0
Qubeley Mk-II (black, Ple)Qubeley Mk-II (red, Ple-Two)After choosing to stay on Earth at the end of stage 50, a second choice appears if both Ple and Ple-Two are on the team; pick “Make it Ple-Two's red”The five stats and weapons carry over (the Funnel MAP unlock carries over too); the black one is deleted
Super Beast Machine GodSuper Beast Machine GodOZ route: end of stage 21; Independence Army and Complete Pacifism routes: start of stage 22The same unit upgrades in place, keeping all five stats and weapons; parts equipped on each form go back to storage
Gundam SandrockGundam Sandrock KaiComplete Pacifism route only: end of stage 32, “Return to the Battlefield” (Quatre returns in stage 28 with the Gundam Sandrock at 3 levels)The five stats plus Vulcan, Homing Missile, Heat Shotel and Shield Flash carry over; Cross Crusher upgrades don't carry over; Beam Machine Gun starts from level 0. For the OZ route and Independence Army route, see “Lost upgrades”
Wing Zero, Gundam Sandrock Kai, Gundam Deathscythe Hell, Gundam Heavyarms Kai, Altron GundamTheir respective CustomsChanges automatically once all five stats are fully upgradedThe five stats stay fully upgraded; weapons carry over per the table below
  • Inheritance happens only if the old unit is still on the team at that moment (regardless of who pilots it); after a swap the old unit is always deleted
  • The five stat levels carry over as a block, synced across Transform and combined forms; weapons carry over one by one per the game's mapping table, and weapons with no entry start from level 0; repair devices and combination attacks can't be upgraded anyway and are unaffected
  • Upgrade caps are not inherited; the new unit uses its own cap
  • The game's swap table also has Gundam Deathscythe → Gundam Deathscythe Hell, Gundam Heavyarms → Gundam Heavyarms Kai and Shenlong Gundam → Altron Gundam, but the story always deletes the old unit along with its pilot first, so these three swaps never actually inherit

The W units switch to their custom versions (Endless Waltz versions)

Original unitCustom versionRemoved weaponsNew weapon
Wing ZeroWing Zero CustomNoneNone (all 5 inherited; Twin Buster Rifle 2 MAP is usable right after the refit)
Altron GundamAltron CustomBeam CannonNone (in the original Dragon Fire does not inherit upgrades; see below)
Gundam Deathscythe HellDeathscythe Hell CustomBuster ShieldTwin Beam Scythe becomes the Beam Scissors; upgrades carry over
Gundam Sandrock KaiSandrock CustomHoming Missile, Shield Flash, Beam Machine GunCross Crusher (from 0 levels)
Gundam Heavyarms KaiHeavyarms CustomArmy KnifeNone (Full Barrage MAP is usable right after the refit; upgrades are inherited)
  • Refit condition: after you confirm an upgrade of the five stats on the upgrade screen, the refit happens at once if all five are at the original cap (7 for all five of these units); weapon levels don't matter, and it happens even without a pilot
  • The five stats are still fully upgraded after the change; each weapon keeps its previous level
  • The Altron Custom's Dragon Fire didn't carry over upgrades in the original (missing from the table); this port fixes it by default

Why upgrades are really lost

UnitWhere upgrades are lostWhat happens nextReason
Medea → AudhumlaStart of stage 7 “Blade of Anguish” on Real—This pair is not in the game's inheritance table; Super has no Medea
Audhumla → AlbionEnd of stage 11 “From Between Sea and Land”—Same as above
Gaia → GodmarsEnd of OZ route stage 29, Independence Army route stage 34 and Complete Pacifism route stage 33 (both branches)Gaia joins in stage 28 on the OZ route, stage 32 on the Independence Army route, and stage 31 on the Complete Pacifism routeThe Gaia is deleted on combining; its upgrade levels aren't copied
Gundam Sandrock (Quatre)OZ route: start of stage 21; Independence Army and Complete Pacifism routes: end of stage 22OZ route: returns mid-stage in stage 33 as the Gundam Sandrock Kai (0 levels); Independence Army route: start of stage 36 (3 levels); Complete Pacifism route: returns at the start of stage 28 as the Gundam Sandrock (3 levels), fully carried over at the stage 32 swapThe story deletes the character and the unit together when they leave
Gundam Deathscythe (Duo)Same as aboveGundam Deathscythe Hell: OZ route mid-stage 34 (5 levels); Independence Army route mid-stage 28 (3 levels); Complete Pacifism route (with Treize) mid-stage 34 (3 levels); Complete Pacifism route (going it alone) start of stage 35 (0 levels)Same as above
Wing Gundam (Heero)Same as aboveWing Zero: OZ route stage 36 mid-stage (0 levels); Independence Army route stage 36 start (3 levels); Complete Pacifism route (with Treize) stage 35 mid-stage (3 levels); Complete Pacifism route (fighting alone) stage 35 start (0 levels)Same as above. The Gundam Epyon that Heero uses in OZ route stages 31–33 is handed to Zechs with its upgrades, so nothing is lost
Gundam Heavyarms (Trowa)Same as aboveGundam Heavyarms Kai (3 levels): OZ route end of stage 45; Independence Army route start of stage 42Same as above
Shenlong Gundam (Wufei)Choosing OZ at the end of stage 20 “Operation Daybreak”; end of stage 22 on the Independence Army and Complete Pacifism routesAltron Gundam (3 levels): OZ route end of stage 45; Independence Army route end of stage 45Same as above
Shadow Gundam (Schwarz)Start of stage 30 on the Independence Army route; start of stage 30 on the OZ route; end of stage 23 on the Complete Pacifism routeOZ route: rejoins mid-stage in stage 38 (0 levels), and leaves again if Ryoma isn't on the map at the start of stage 42Same as above, with upgrades reset to zero
Ra Cailum (Henken)Start of stage 52On the stay-on-Earth path, Henken gets a new Ra Cailum in stage 51Henken leaves along with his ship; the Ra Cailum that Bright switches to is a new unit that inherits from the Nahel Argama
Gundam Epyon (Zechs)OZ route: if you choose the Tallgeese III rebuild at the end of stage 47 “Haman's Shadow”Tallgeese III starts from 0 levelsThe Gundam Epyon is scrapped, and the carry-over table has no entry for this pair; choosing to keep the Gundam Epyon has no effect

Upgrade levels given by the story

StageUnitLevelsCondition
End of stage 3 “Time Has Passed” on RealGundam Ez81Shiro joins
End of stage 6 “The Magnificent Le Cain” on RealGuntank, Guncannon, Gundam1 eachEach of the units you saved
Start of stage 9 “Soldiers of Sorrow” (Real)Jegan1Emma joins
Start of stage 10 “Hong Kong City of Sorrow” on RealDoll (Simone)3—
End of stage 11 “From Between Sea and Land” (Super)Gundam Ez83Shiro joins
Start of stage 22 on the Independence Army and Complete Pacifism routesBuldy, Baybull3 each—
End of stage 22 on the Independence Army and Complete Pacifism routes (Real)Greimkaiser3Gale joins
End of stage 28 on the Independence Army routeGundam Deathscythe Hell3When it didn't join by deployment mid-stage
Start of stage 36 on the Independence Army routeWing Zero, Gundam Sandrock Kai3 each—
Complete Pacifism route stage 27, “What We Fight For”, end of stageMinerva X5Minerva X joins
Complete Pacifism route stage 28, “The Sanc Kingdom Falls”, start of stageGundam Sandrock3—
Complete Pacifism route stage 30, “Charge! Destroy the Mobile Fortress! (Part 2)”, end of stageMP Great Mazinger3—
Complete Pacifism route (with Treize) stage 35, “Brothers”, start of stageGundam Epyon (Zechs)3—
OZ route: start of stage 22 “For a United Earth Sphere”Buldy, Baybull3 each—
OZ route (Romefeller side): end of stage 26 “The Moon Is Hell!”GP02A Physalis3Gato joins
OZ route: start of stage 27 (Selain)Sigroon3Rish joins
OZ route stage 28 (base held: at the start; base lost: at the end, Real)Greimkaiser4Gale joins
OZ route stage 31 “Order to Eliminate Treize”, when all enemies are wiped outGundam Epyon (Heero)3—
End of “Together from Here On” (Ark branch)Norouz4Ehrlich joins
End of “Time to Settle It” (Brad branch)Virose3Kurtz joins
OZ route: end of stage 37 / Independence Army route: end of stage 40Zeron3Rose joins
Start of stage 42 on the Independence Army routeGundam Heavyarms Kai3—
End of stage 45 on the Independence Army routeAltron Gundam3—
OZ route: end of stage 45 “A Future of Life and Death”Altron Gundam, Gundam Heavyarms Kai3 each—
End of stage 51 “Char's Rebellion”Neue Ziel3Neue Ziel joins
End of stage 54 “Screaming Space”Jagd Doga6Quess joins
  • The gift sets the five stats and all weapons to the same level (up to the unit's cap), overwriting existing levels
  • Units that join through deployment also carry the upgrade levels in their deployment record; for the W series see the “Lost upgrades” table

Related optional rules

  • Fix “Machine swap: carry over three weapons the table misses” (on by default): adds the Flamethrower and Grenade Launcher for Layzner → New Layzner and the Dragon Fire for Altron Gundam → Custom; it takes effect only at the moment of the swap — turning it off later doesn't undo it, and turning it on doesn't backfill swaps that already happenedNot verified in game
  • Difficulty “Upgrade cap” (off by default): every unit can be upgraded to 15 on the upgrade screen, with cells beyond the original cap shown as ● (upgraded) / ☆ (not upgraded); Custom refits, extra weapon unlocks, sale prices, story-gifted levels and swap inheritance still use the original cap; levels already raised are kept if you turn it off, but can't be raised further
  • Difficulty “Departure refund” (off by default): when the story removes a unit from the team (leaving, the old unit deleted after a swap, the Godmars combination), the upgrade funds spent on it are refunded at current prices, with a notice at the top of the screen and in the dialogue log; selling and battlefield exits are not refunded; levels inherited by a new unit and story-gifted levels are not refunded, but levels a unit brings when it joins are
  • For how parts are handled in unit swaps, see the “Parts” page