Super Robot Wars 64 Guide: Flow Chart, Secrets and Reference
Combination attacks
Participation conditions, multipliers and values all come from the ROM's combination attack data and check code. A combination attack appears in the weapon list only when every participant meets its Will and EN requirements and they are connected on the map (diagonal adjacency counts; with three or more units, the group just needs to be connected as a whole, not every pair adjacent), and any participant can launch it. Attack power = the average of the current attack power (including upgrades) of each participating unit's corresponding component attack × multiplier, rounded down. Each participant pays the combination attack's EN once; no ammo is used.
- Differs from Akurasu
- Not on Akurasu
- Not verified in game
This guide is based on the project’s analysis of the game’s scripts and code, with reference to the flow chart, secrets and other information on Akurasu Wiki’s Super Robot Wars 64 pages. Thanks to Akurasu’s writers and editors for maintaining this material over the years. Badges mark differences and information not covered there.
Mazinger series
| Participating units | Attack | Component attacks | Power | Range | Will | EN |
|---|---|---|---|---|---|---|
| Mazinger Z (JS) + Getter-1 / Getter Dragon | Twin Beam | Breast Fire + Getter Beam | Average ×1.5 (3375/3600) | 1 | — | 60Differs from Akurasu |
| Mazinger Z (JS) + Great Mazinger | Double Mazinger Blade | Rocket Punch + Mazinger Blade | Average ×1.5 (2175) | 1 | — | — |
| Mazinger Z (JS) + Great Mazinger | Double Burning Fire | Breast Fire + Breast Burn | Average ×1.5 (3600) | 1 | — | 60 |
| Mazinger Z (JS) + Minerva X | Double Burning Fire | Breast Fire×2 | Average ×1.5 (3300) | 1 | — | 60 |
| Great Mazinger + MP Great Mazinger | Double Burning Fire | Breast Burn×2 | Average ×1.5 (3750) | 1 | — | 60 |
| Great Mazinger / MP Great Mazinger + Grendizer | Double Lightning Buster | Thunder Break + Space Thunder | Average ×1.5 (4500) | 1 | — | 80 |
| Mazinger Z (JS) + Great Mazinger + Grendizer | Triple Mazinger Punch | Iron Cutter + Drill Pressure Punch + Screw Crusher Punch | Average ×1.6 (3360) | 1–3 | — | — |
| Mazinger Z (JS) + Great Mazinger + Grendizer | Mazinger Tornado | Breast Fire + Breast Burn + Anti-Gravity Storm | Average ×1.6 (3893) | 1 | — | 80 |
| Mazinger Z (JS) + Great Mazinger + Grendizer + Shin Getter-1 | Final Dynamic Special | Breast Fire + Breast Burn + Anti-Gravity Storm + Stoner SunshineDiffers from Akurasu | Average ×1.7 (4845) | 1 | — | 80 |
- The Mazinger Z (JS), Great Mazinger, MP Great Mazinger and Minerva X don't have to be piloted by Koji and Tetsuya; the participating pilots must be one of the following pairs (who sits in which unit doesn't matter): Koji with Tetsuya, Maria, Boss or Sayaka; Tetsuya with Jun or Boss; Jun with Boss or Sayaka; Sayaka with Boss; Maria with Hikaru (the Tetsuya + Boss and Sayaka + Jun pairs aren't listed on Akurasu)Not on Akurasu
- Twin Beam: Mazinger Z (JS) piloted by Koji or Tetsuya, Getter piloted by Ryoma; only available in Getter-1 / Getter Dragon formNot on Akurasu
- Double Lightning Buster: the Grendizer must be piloted by Duke, and the Great Mazinger / MP Great Mazinger by Maria, Naida, Koji, Tetsuya or HikaruNot on Akurasu
- Triple Mazinger Punch, Mazinger Tornado: one of the combinations above plus Duke (Grendizer); Final Dynamic Special: also plus Ryoma (Shin Getter-1)Not on Akurasu
- The Grendizer must be in its base form (not combined with the Spazer) to take part
- In Final Dynamic Special, the Shin Getter-1's component attack is Stoner Sunshine; Akurasu says Getter BeamDiffers from Akurasu
- Twin Beam's EN is 60 in the game data; Akurasu says 80Differs from Akurasu
- Values in parentheses are each attack's power with no upgrades
G Gundam
| Participating units | Attack | Component attacks | Power | Range | Will | EN |
|---|---|---|---|---|---|---|
| Burning Gundam H + Noble Gundam | Double Burning Finger | Erupting Burning Finger + Beam Ribbon | Average ×1.6 (4400) | 1 | 130 | 60Differs from Akurasu |
| Burning Gundam H + Rising Gundam | Sekiha Love Love Tenkyoken | Sekiha Tenkyoken + Rising Arrow | Average ×1.6 (4800) | 1 | 130 | 80 |
| Burning Gundam H + Gundam Maxter S + Gundam Rose S + Dragon Gundam S + Bolt Gundam S | Shuffle Alliance Fist | Sekiha Tenkyoken + Burning Machine Gun Punch + Rose Hurricane + Shin Ryusei Kochoken + Gaia Crusher | Average ×1.9 (6080) | 1 | 130 | 100 |
- Burning Gundam H and the S forms: your Domon, Argo, Sai Saici, George and Chibodee transform automatically on reaching 130 Will (checked after battle); your Allenby doesn't transform, and the Noble Gundam is exactly the form Double Burning Finger requiresNot on Akurasu
- Double Burning Finger and Shuffle Alliance Fist need no story unlock: they appear once the participants are present and the conditions are met, the same on every routeNot on Akurasu
- Sekiha Love Love Tenkyoken also requires Burning Gundam's Sekiha Tenkyoken to have been unlocked by the story: on the Independence Army route, if you go with Domon in stage 38, at the end of stage 38A “Death Match! Showdown on Lantau Island (Part 1)”; with the other two options, at the start of stage 39 “Desperate Breakthrough (Part 1)”; on the OZ route, at the end of stage 41 “Fist of Despair and Sorrow (Part 1)”Differs from Akurasu
- Double Burning Finger's EN is 60 in the game data; Akurasu says 80Differs from Akurasu
Other allies
| Participating units | Attack | Component attacks | Power | Range | Will | EN |
|---|---|---|---|---|---|---|
| Any 2 of the Dunbine, Billbine and Sirbine | Twin Aura Attack | Hyper Aura Slash×2 | Average ×1.6 (3840/4000) | 1 | 130 | 40 |
| Earthgain + Virose | Shorai Tenryu Mametsujin | Tenma Shoha + Ten'o Shohazan | Average ×1.6 (6720) | 1 | 130 | 80 |
| Daitarn 3 + Zambot 3 | Space Combination Attack | Sun Attack + Moon Attack | Average ×1.6 (5680) | 1 | 120 | 60 |
- Twin Aura Attack: both pilots need Holy Warrior L3 or higher, and it must be Show paired with Marvel, Tod or Garalia; the Billbine can only take part in its Billbine form (not Wing Caliber). The “Hyper Aura Slash power” fix this port enables by default also applies to this attackNot on Akurasu
- Shorai Tenryu Mametsujin requires both pilots to be level 35 or higher (whoever is piloting); unavailable once Brad switches to the Super Earthgain
- Space Combination Attack has no pilot restriction; Zambot 3 can only join via GB link, see the “GB link” page
Enemy
| Participating units (pilots) | Attack | Component attacks | Power | Range | Will | EN |
|---|---|---|---|---|---|---|
| Dreissen (Gaia, Ortega, Mash) | Jet Stream Attack | Beam Tomahawk×3 | Average ×1.5 (2400) | 1–3 | — | 30 |
| Hambrabi (Yazan, Ramsus, Dunkel) | Spider Web | Sea Snake×3 | Average ×1.5 (2550) | 1–3 | — | 30 |
| Ga-Zowmn (Pampa, Beanne, Wyme) | Gaza Storm | Hyper Knuckle Buster×3 | Average ×1.5 (2700) | 1–3 | — | 30 |
| Jamru Fin (Dale, Deune, Danny) | 3D | High Mega Cannon×3 | Average ×1.5 (3000) | 1–3 | — | 30 |
- All three pilots must be on the map and in the units before the brackets
- Jet Stream Attack has a weapon terrain rating of “-” against airborne targets (0% damage); Gaza Storm and 3D are “-” against underwater targetsNot on Akurasu
- “3D” is what Akurasu calls the 3D Solid Attack; in-game the attack name shows only “3D”