Super Robot Wars 64 Guide: Flow Chart, Secrets and Reference
Spirit Commands
SP costs come from the game data (cost table at ROM 0x100AD0, ordered by Spirit Command ID), and each effect is verified in code: a command can be cast as long as SP is at least the cost; “until next turn” means it's cleared for everyone when the next turn begins, so an effect used in the player phase lasts through the whole enemy phase. Compared with Akurasu, the descriptions of Trust, Faith, Resupply, Accel, Valor/Soul, Cover and Taunt differ, and many conditions Akurasu doesn't list are added.
- Differs from Akurasu
- Not on Akurasu
- Not verified in game
This guide is based on the project’s analysis of the game’s scripts and code, with reference to the flow chart, secrets and other information on Akurasu Wiki’s Super Robot Wars 64 pages. Thanks to Akurasu’s writers and editors for maintaining this material over the years. Badges mark differences and information not covered there.
Spirit Command list
| Name | SP cost | Target | Duration | Effect |
|---|---|---|---|---|
| Self-Destruct | 1 | Self | Instant | Destroys yourself, dealing damage equal to your current HP to every unit adjacent up, down, left or right (including allies), ignoring armor, terrain and barriers; units in Stealth take no damage, Libra takes only 10; unusable with no adjacent unitsNot on Akurasu |
| Scan | 1 | 1 enemy | Instant | View the target's status; usable only on enemies you have not yet fought or used Scan on, and the status stays visible afterwardNot on Akurasu |
| Accel | 10 | Self | Next moveDiffers from Akurasu | Move +3; kept as long as you don't move, not cleared at turn change |
| Mercy | 10 | Self | One battle | If the target has 20 HP or more and your Skill is strictly higher than theirs, the attack won't destroy them, leaving 10 HP; also works on counterattacksNot on Akurasu |
| Focus | 15 | Self | Until next turn | Hit and evasion rates +30% |
| Flash | 15 | Self | Until one evadeNot on Akurasu | Completely evades one enemy attack; Flash takes priority when it meets Bullseye; stays until you're attacked, even across turns |
| Vigor | 20 | Self | Instant | Restores 30% of own max HP (rounded down); can't be used at full HP |
| Gain | 20 | Self | One battle | Experience ×2 from the next battle |
| Bullseye | 25 | Self | Until next turn | 100% hit rate, ignoring the target's Afterimage and Parry; if the target used Flash, Flash takes priority; Dummy can still block itNot on Akurasu |
| Trust | 30 | 1 ally (self allowed)Not on Akurasu | Instant | Restores 30% of the chosen unit's max HP (rounded down)Differs from Akurasu |
| Wall | 30 | Self | Until next turn | Doubles own armor (doubled armor goes into the damage formula)Not on Akurasu |
| Cover | 35 | 1 ally (not self) | Until attacked onceDiffers from Akurasu | The next time the chosen ally is attacked, you fight in its place, at any range; does not cover an ally that used Flash; ends if you are shot down or either unit boards, combines or uses Separate; no turn limit |
| Taunt | 35 | 1 enemy | Until it wears offDiffers from Akurasu | Makes the chosen enemy target only you, at any range; it lasts until you are shot down, or either side boards, combines or Separates, with no turn limit; some bosses and elites are immune to TauntNot on Akurasu |
| Valor | 40 | Self | One battleDiffers from Akurasu | Damage ×2 in the next battle (counterattacks included); can't be used while Valor or Soul is active |
| Spirit | 40 | Self | Instant | All pilots of the unit get Will +10 (max 150) |
| Guts | 40 | Self | Instant | Fully restores own HP; unusable at full HP |
| Fortune | 45 | Self | One battle | Funds ×2 from the next battle (multiplied with the kill bonus; at most 65,535 per unit destroyed) |
| Daunt | 50 | 1 enemy | Instant | Target enemy unit's pilots all get Will −10, down to a minimum of 50; the target's main pilot must have Will 51 or higherNot on Akurasu |
| Soul | 60 | Self | One battleDiffers from Akurasu | Damage ×3 in the next battle (counterattacks included); doesn't stack with Valor — an active Valor is cancelled on use (the SP spent on Valor is wasted)Not on Akurasu |
| Stealth | 60 | Self | Until next turn | Can't be attacked by enemies, and targets can't counter its attacks; self-destructs can't hurt it eitherNot on Akurasu |
| Zeal | 60 | Self | Instant | +1 action remaining this turn; used before acting, you can act twice this turn |
| Resupply | 65 | 1 ally (not self) | Instant | Fully restores the target unit's EN and all ammo, at any range; Will is unchangedDiffers from Akurasu |
| Rouse | 70 | 1 ally (self allowed)Not on Akurasu | Instant | Target unit's pilots all get Will +10 (max 150) |
| Disrupt | 70 | All enemies | Until next turn | Halves the hit rate of every enemy on the map (third parties included), on counterattacks too; Bullseye and Flash are unaffected |
| Faith | 70 | All alliesDiffers from Akurasu | Instant | All ally units on the map with HP not full (including self) recover 50% of max HP |
| Love | 90 | All allies | Instant | All ally units on the map (including self) fully recover HP |
| Enable | 90 | 1 ally (not self) | Instant | Lets 1 unit that has already acted this turn act again |
| Miracle | 100 | Self | Instant | The in-game description is “????”; it actually triggers Guts, Spirit ×3, Accel, Bullseye, Flash, Soul and Fortune in turn, skipping any already active; costs only 100 SP |
| Prayer | 100 | 1 ally (not self) | Instant | Each pilot on the target unit recovers 50 SP (up to the maximum) |
| Revive | 120 | 1 ally | Instant | Choose 1 destroyed ally unit to Revive beside you: HP, EN, ammo and SP fully restored, Will back to 100 (+5 per equipped Shuffle Crest), spirit effects cleared, and it can act this turnNot on Akurasu |
- “Duration” follows when the code clears the effect: Accel clears after the next move; Focus, Wall, Bullseye, Disrupt and Stealth clear for everyone when the turn count increases (the next turn); Valor, Soul, Fortune, Gain and Mercy clear after one battle ends, for both attacker and defender; Flash and Cover clear after triggering; Taunt lasts until a cancel condition occurs
- Status-type Spirit Commands are recorded on the unit's main pilot, and ones used by sub-pilots also apply to the whole unit; the three pilots of a Getter-type unit share one set of statusesNot on Akurasu
- When a Spirit Command changes Will, it is capped at 150 and floored at 50Not on Akurasu
- Points where Akurasu disagrees with the code: Trust (Akurasu: restores 2000), Faith (Akurasu: restores half HP to one ally), Resupply (Akurasu: target's Will −10; the Will drop actually comes from the unit command “Resupply” — the Spirit Command Resupply doesn't lower it), Accel (Akurasu: lasts 1 turn), Valor/Soul (Akurasu: one attack), Cover and Taunt (Akurasu: one battle)Differs from Akurasu
- The enemy AI never uses Spirit Commands on its own; any Spirit Command effects on enemies come from story commands and cost no SPNot on Akurasu
- The game data also has an unnamed Spirit Command no. 31 that nobody can learn: cost 1, own Will +30; never used in normal playNot on Akurasu
Who learns it
| Spirits | Allies who learn it | Earliest learn level | Representative pilots (level learned) |
|---|---|---|---|
| Self-Destruct | 6 | 1 | Quatre 1, Naida 1, Heero 1, Boss 1, Trowa 1, Duo 1 |
| Scan | 12 | 1 | Dr. Hazuki* 1, Kirika 1, Kosuke* 1, Hilde 1, Keiko* 1, Henken 1, Roanne 1, Elle 1, etc. |
| Accel | 35 | 1 | Master Asia 1, Quattro 1, Kou 1, Zechs* 1, Milliardo* 1, Show 1, Eiji 1, Garalia 3, etc. |
| Mercy | 8 | 1 | Noin 1, Amuro 6, Ryo 7, Cecily* 7, Seabook* 17, Uchuta* 19, Chizuru* 23, Juzo* 24 |
| Focus | 38 | 1 | George 1, Chara* 1, Aina 1, Rosamia 1, Sai Saici 1, Kyral* 3, Chibodee 3, Ple-Two 3, etc. |
| Flash | 72 | 1 | Banjo 1, Master Asia 1, Kenji 1, Hikaru 1, Ehrlich 1, Selain 1, Heero 1, Rose 1, etc. |
| Vigor | 20 | 1 | Garalia 1, Maria 1, Gale 1, Shingo* 1, Alan 1, Aboly* 1, Ryoma 1, Jun 2, etc. |
| Gain | 23 | 1 | Brad 1, Jun 1, Roberto* 1, Emma 1, Emary* 1, Daisaku Kusama 1, Ark 1, Shiro 2, etc. |
| Bullseye | 38 | 1 | Banjo 1, Master Asia 1, Juzo* 1, Uchuta* 1, Bright 1, Takeru* 1, Rain 1, Zechs* 2, etc. |
| Trust | 28 | 1 | Treize* 1, Gale 1, Sayaka 6, Keiko* 8, Iino 9, Fa 9, Kayra 11, Elle 12, etc. |
| Wall | 17 | 1 | Duke 1, Musashi 1, Argo 1, Koji 2, Tetsuya 2, Aisha 8, Emary* 8, Daisaku Kusama 8, etc. |
| Cover | 12 | 1 | Four 1, Rish 1, Erika 1, Noin 7, Keiko* 18, Trowa 18, Kirika 19, Henken 27, etc. |
| Taunt | 13 | 1 | Aisha 1, Wufei 2, Gato 2, Hyoma* 9, Beecha 17, Juzo* 19, Ple-Two 19, Boss 20, etc. |
| Valor | 74 | 1 | Banjo 1, Master Asia 1, Wufei 1, Ryo 1, Schwarz 1, Gato 1, Quatre 1, Kamille 1, etc. |
| Spirit | 33 | 1 | Banjo 1, Master Asia 1, Ryo 1, Shinobu 1, Sara 1, Masato 1, Wufei 3, Musashi 7, etc. |
| Guts | 17 | 1 | Banjo 1, Master Asia 1, Shinobu 1, Judau 1, Musashi 1, Boss 1, Koji 1, Kappei* 1, etc. |
| Fortune | 17 | 1 | Quatre 1, Sayaka 1, Manami 1, Judau 9, Bright 10, Zechs* 11, Milliardo* 11, Roux 12, etc. |
| Daunt | 5 | 2 | Emary* 2, Boss 5, Mashymre* 19, Howard* 32, Rish 33 |
| Soul | 35 | 28 | Amuro 28, Kamille 29, Quattro 30, Judau 30, Haman* 32, Garalia 33, Cecily* 33, Eiji 33, etc. |
| Stealth | 8 | 1 | Kyral* 1, Duo 2, Schwarz 7, Silky 12, Roanne 13, Kirika 25, Iino 30, Masato 35 |
| Zeal | 17 | 16 | Treize* 16, Haman* 20, Quattro 22, Kamille 22, Judau 23, Ciela 25, Quess 25, Seabook* 25, etc. |
| Resupply | 10 | 25 | Emary* 25, Henken 32, Ciela 33, Maria 40, Rain 41, Roanne 41, Iino 42, Dr. Hazuki* 42, etc. |
| Rouse | 22 | 18 | Rain 18, Rose 18, Hikaru 23, Iino 24, Kenji 25, Elle 30, Aina 31, Marvel 31, etc. |
| Disrupt | 14 | 1 | Silky 1, Ple-Two 1, Schwarz 9, Roux 22, Uchuta* 23, Trowa 24, Mondo 25, Ginrei 27, etc. |
| Faith | 17 | 14 | Boss 14, Iino 16, Zechs* 17, Milliardo* 17, Duke 18, Shingo* 19, Beecha 27, Hyoma* 27, etc. |
| Love | 24 | 1 | Masato 1, Mashymre* 3, Rain 9, Noin 20, Four 21, Marvel 24, Emary* 28, Elle 28, etc. |
| Enable | 4 | 30 | Erika 30, Keiko* 31, Hikaru 38, Elle 40 |
| Miracle | 3 | 38 | Beecha 38, Four 50, Takeru* 61 |
| Prayer | 5 | 38 | Ciela 38, Kirika 41, Ginrei 42, Rain 45, Cecily* 50 |
| Revive | 3 | 41 | Keiko* 41, Hikaru 44, Aina 45 |
- Counted from the ROM Spirit Command learn table (6 Spirit Commands per pilot, each learned when the pilot reaches the listed level); “Ally” = pilots the script registers to the team or that deploy on your side, counting pilots with the same name and table onceNot on Akurasu
- Pilots marked * aren't added by the script's team-composition command but deploy directly on the player side (mostly GB link and whole-team merges; some appear on the player side only in the deployment records of a stage or two, e.g. Haman, Kyral, Mashymre — whether they're controllable is unverified)Not verified in game
- See the next table for every pilot's spirit list; the complete data, including enemy pilots, is in the analysis file pilot-spirits.json
Player pilot Spirit Command table
| Pilot | Spirit 1 | Spirit 2 | Spirit 3 | Spirit 4 | Spirit 5 | Spirit 6 |
|---|---|---|---|---|---|---|
| Schwarz | Valor 1 | Flash 4 | Stealth 7 | Disrupt 9 | Spirit 12 | Rouse 32 |
| Domon | Valor 1 | Flash 2 | Spirit 10 | Accel 21 | Focus 26 | Love 48 |
| Rain | Bullseye 1 | Love 9 | Rouse 18 | Valor 22 | Resupply 41 | Prayer 45 |
| Argo | Wall 1 | Focus 4 | Valor 10 | Spirit 18 | Trust 25 | Faith 43 |
| Allenby | Guts 1 | Valor 2 | Flash 12 | Bullseye 32 | Spirit 34 | Taunt 40 |
| Kyral* | Stealth 1 | Focus 3 | Flash 8 | Accel 14 | Valor 27 | Rouse 42 |
| Sai Saici | Focus 1 | Valor 5 | Vigor 9 | Flash 13 | Spirit 24 | Faith 44 |
| George | Focus 1 | Flash 8 | Valor 12 | Spirit 25 | Cover 35 | Faith 45 |
| Chibodee | Valor 1 | Focus 3 | Gain 8 | Spirit 17 | Guts 23 | Taunt 40 |
| Master Asia | Valor 1 | Bullseye 1 | Flash 1 | Spirit 1 | Accel 1 | Guts 1 |
| Ark | Gain 1 | Focus 3 | Flash 7 | Accel 11 | Valor 13 | Soul 40 |
| Selain | Flash 1 | Accel 3 | Valor 7 | Focus 11 | Disrupt 30 | Soul 40 |
| Brad | Gain 1 | Flash 3 | Bullseye 7 | Valor 11 | Spirit 16 | Soul 40 |
| Manami | Fortune 1 | Flash 3 | Bullseye 7 | Valor 11 | Spirit 16 | Soul 40 |
| Ehrlich | Flash 1 | Focus 4 | Accel 8 | Valor 12 | Love 33 | Soul 41 |
| Rish | Cover 1 | Guts 4 | Valor 8 | Flash 12 | Daunt 33 | Soul 41 |
| Kurtz | Valor 1 | Bullseye 4 | Flash 8 | Guts 12 | Spirit 17 | Soul 41 |
| Aisha | Taunt 1 | Accel 4 | Wall 8 | Gain 12 | Disrupt 33 | Faith 41 |
| Amuro | Flash 1 | Valor 4 | Mercy 6 | Focus 9 | Accel 16 | Soul 28 |
| Emary* | Gain 1 | Daunt 2 | Wall 8 | Resupply 25 | Love 28 | Cover 33 |
| Kamille | Valor 1 | Vigor 4 | Flash 5 | Focus 6 | Zeal 22 | Soul 29 |
| Quattro | Accel 1 | Valor 3 | Flash 5 | Focus 7 | Zeal 22 | Soul 30 |
| Kou | Accel 1 | Focus 7 | Valor 10 | Gain 12 | Flash 14 | Soul 42 |
| Seabook* | Flash 2 | Valor 4 | Mercy 17 | Trust 21 | Zeal 25 | Soul 33 |
| Judau | Guts 1 | Valor 4 | Flash 6 | Fortune 9 | Zeal 23 | Soul 30 |
| Shiro | Gain 2 | Bullseye 4 | Valor 13 | Flash 19 | Trust 25 | Love 33 |
| Fa | Focus 7 | Trust 9 | Flash 11 | Fortune 16 | Rouse 33 | Love 37 |
| Bright | Bullseye 1 | Fortune 10 | Vigor 18 | Accel 22 | Trust 25 | Love 36 |
| Henken | Scan 1 | Focus 6 | Accel 9 | Valor 13 | Cover 27 | Resupply 32 |
| Roux | Scan 1 | Flash 6 | Valor 10 | Fortune 12 | Disrupt 22 | Soul 38 |
| Aina | Focus 1 | Flash 8 | Valor 13 | Rouse 31 | Love 35 | Revive 45 |
| Gato | Valor 1 | Taunt 2 | Flash 4 | Focus 9 | Fortune 20 | Soul 45 |
| Emma | Gain 1 | Focus 9 | Flash 15 | Valor 17 | Love 38 | Rouse 42 |
| Four | Cover 1 | Flash 2 | Focus 4 | Love 21 | Soul 39 | Miracle 50 |
| Ple-Two | Disrupt 1 | Focus 3 | Flash 9 | Valor 10 | Taunt 19 | Soul 38 |
| Mashymre* | Guts 1 | Valor 2 | Love 3 | Flash 10 | Daunt 19 | Soul 41 |
| Rosamia | Focus 1 | Flash 4 | Wall 26 | Disrupt 31 | Soul 39 | Rouse 48 |
| Haman* | Flash 4 | Focus 7 | Valor 7 | Wall 19 | Zeal 20 | Soul 32 |
| Hilde | Scan 1 | Focus 8 | Gain 14 | Valor 23 | Trust 33 | Rouse 42 |
| Quatre | Fortune 1 | Self-Destruct 1 | Valor 1 | Flash 4 | Trust 27 | Soul 40 |
| Wufei | Valor 1 | Taunt 2 | Spirit 3 | Flash 4 | Wall 18 | Soul 41 |
| Duo | Self-Destruct 1 | Valor 1 | Stealth 2 | Flash 4 | Faith 27 | Soul 39 |
| Trowa | Self-Destruct 1 | Valor 1 | Flash 4 | Cover 18 | Disrupt 24 | Soul 40 |
| Heero | Flash 1 | Self-Destruct 1 | Valor 4 | Focus 12 | Accel 23 | Soul 35 |
| Milliardo* | Accel 1 | Bullseye 2 | Flash 6 | Valor 9 | Fortune 11 | Faith 17 |
| Zechs* | Accel 1 | Bullseye 2 | Flash 6 | Valor 9 | Fortune 11 | Faith 17 |
| Treize* | Trust 1 | Bullseye 3 | Vigor 5 | Flash 10 | Valor 12 | Zeal 16 |
| Jun | Gain 1 | Vigor 2 | Valor 9 | Bullseye 14 | Flash 19 | Rouse 37 |
| Tetsuya | Guts 1 | Wall 2 | Gain 3 | Valor 5 | Bullseye 12 | Accel 26 |
| Duke | Wall 1 | Focus 3 | Bullseye 11 | Faith 18 | Valor 21 | Love 38 |
| Maria | Vigor 1 | Flash 7 | Fortune 13 | Valor 19 | Bullseye 24 | Resupply 40 |
| Hikaru | Flash 1 | Bullseye 8 | Gain 14 | Rouse 23 | Enable 38 | Revive 44 |
| Kirika | Scan 1 | Flash 14 | Cover 19 | Stealth 25 | Faith 34 | Prayer 41 |
| Naida | Self-Destruct 1 | Accel 4 | Flash 12 | Trust 28 | Rouse 38 | Love 40 |
| Musashi | Wall 1 | Guts 1 | Valor 5 | Spirit 7 | Bullseye 10 | Accel 13 |
| Ryoma | Vigor 1 | Gain 4 | Valor 7 | Bullseye 10 | Faith 31 | Zeal 39 |
| Shingo* | Vigor 1 | Bullseye 7 | Valor 9 | Gain 15 | Faith 19 | Focus 20 |
| Kenji | Flash 1 | Bullseye 5 | Gain 11 | Wall 19 | Rouse 25 | Soul 39 |
| Takeru* | Bullseye 1 | Flash 4 | Valor 7 | Spirit 16 | Love 34 | Miracle 61 |
| Rose | Flash 1 | Bullseye 7 | Rouse 18 | Trust 27 | Zeal 34 | Love 39 |
| Hyoma* | Guts 1 | Taunt 9 | Valor 12 | Bullseye 14 | Faith 27 | Zeal 30 |
| Daisaku Nishikawa* | Guts 1 | Gain 6 | Spirit 9 | Wall 15 | Valor 17 | Bullseye 19 |
| Chizuru* | Flash 9 | Trust 18 | Fortune 19 | Mercy 23 | Love 37 | Resupply 49 |
| Kosuke* | Scan 1 | Focus 4 | Gain 8 | Vigor 12 | Trust 21 | Disrupt 31 |
| Juzo* | Bullseye 1 | Flash 7 | Focus 15 | Accel 16 | Taunt 19 | Mercy 24 |
| Uchuta* | Bullseye 1 | Flash 6 | Accel 13 | Mercy 19 | Disrupt 23 | Faith 34 |
| Kappei* | Guts 1 | Valor 5 | Spirit 11 | Wall 16 | Taunt 25 | Zeal 36 |
| Keiko* | Scan 1 | Trust 8 | Cover 18 | Enable 31 | Love 38 | Revive 41 |
| Ginrei | Flash 1 | Bullseye 7 | Spirit 14 | Disrupt 27 | Soul 36 | Prayer 42 |
| Daisaku Kusama | Gain 1 | Wall 8 | Bullseye 13 | Flash 21 | Spirit 27 | Valor 34 |
| Banjo | Bullseye 1 | Guts 1 | Spirit 1 | Flash 1 | Valor 1 | Soul 45 |
| Alan | Vigor 1 | Accel 6 | Focus 11 | Guts 17 | Bullseye 22 | Spirit 31 |
| Sara | Spirit 1 | Valor 1 | Bullseye 19 | Wall 21 | Love 32 | Rouse 37 |
| Ryo | Spirit 1 | Valor 1 | Mercy 7 | Gain 10 | Trust 15 | Zeal 26 |
| Masato | Love 1 | Spirit 1 | Valor 1 | Scan 12 | Fortune 27 | Stealth 35 |
| Shinobu | Guts 1 | Spirit 1 | Valor 1 | Flash 13 | Accel 20 | Taunt 22 |
| Elle | Trust 12 | Bullseye 26 | Love 28 | Rouse 31 | Cover 32 | Enable 40 |
| Ciela | Flash 2 | Focus 4 | Trust 21 | Zeal 25 | Resupply 33 | Prayer 38 |
| Show | Accel 1 | Flash 5 | Valor 7 | Focus 9 | Spirit 30 | Soul 39 |
| Silky | Disrupt 1 | Stealth 12 | Fortune 18 | Trust 22 | Spirit 32 | Zeal 42 |
| Marvel | Flash 2 | Gain 8 | Valor 12 | Love 24 | Rouse 31 | Spirit 36 |
| Garalia | Vigor 1 | Accel 3 | Flash 7 | Valor 12 | Soul 33 | Spirit 36 |
| Tod* | Flash 1 | Gain 2 | Valor 4 | Vigor 9 | Spirit 34 | Soul 35 |
| Boss | Guts 1 | Self-Destruct 1 | Daunt 5 | Faith 14 | Valor 17 | Taunt 20 |
| Koji | Guts 1 | Wall 2 | Valor 6 | Bullseye 13 | Accel 27 | Zeal 52 |
| Sayaka | Fortune 1 | Trust 6 | Flash 12 | Bullseye 15 | Valor 23 | Rouse 34 |
| Erika | Cover 1 | Vigor 8 | Bullseye 9 | Spirit 17 | Disrupt 28 | Enable 30 |
| Eiji | Accel 1 | Flash 3 | Bullseye 5 | Valor 7 | Zeal 28 | Soul 33 |
| Simone | Scan 1 | Vigor 3 | Focus 6 | Accel 9 | Trust 26 | Rouse 32 |
| David | Valor 1 | Focus 7 | Vigor 12 | Accel 18 | Spirit 24 | Faith 35 |
| Gale | Vigor 1 | Trust 1 | Bullseye 9 | Flash 18 | Zeal 29 | Soul 34 |
| Cecily* | Flash 2 | Mercy 7 | Trust 20 | Soul 33 | Rouse 42 | Prayer 50 |
| Beecha | Flash 9 | Valor 10 | Taunt 17 | Faith 27 | Love 33 | Miracle 38 |
| Iino | Trust 9 | Focus 14 | Faith 16 | Rouse 24 | Stealth 30 | Resupply 42 |
| Elle | Scan 1 | Flash 9 | Trust 12 | Valor 18 | Fortune 29 | Rouse 30 |
| Mondo | Scan 1 | Accel 4 | Flash 7 | Valor 10 | Disrupt 25 | Love 32 |
| Aboly* | Vigor 1 | Focus 4 | Accel 8 | Bullseye 13 | Flash 18 | Trust 22 |
| Roberto* | Gain 1 | Vigor 5 | Valor 9 | Focus 15 | Accel 17 | Spirit 20 |
| Kayra | Valor 8 | Flash 10 | Trust 11 | Spirit 15 | Accel 20 | Gain 21 |
| Chara* | Focus 1 | Vigor 3 | Flash 11 | Fortune 24 | Taunt 32 | Soul 41 |
| Howard* | Vigor 4 | Accel 7 | Wall 16 | Trust 21 | Daunt 32 | Resupply 44 |
| Dr. Hazuki* | Scan 1 | Accel 14 | Fortune 18 | Trust 22 | Rouse 36 | Resupply 42 |
| Noin | Mercy 1 | Cover 7 | Trust 12 | Flash 15 | Valor 18 | Love 20 |
| Roanne | Scan 1 | Focus 6 | Stealth 13 | Flash 21 | Disrupt 35 | Resupply 41 |
| Quess | Flash 3 | Valor 9 | Accel 16 | Wall 22 | Zeal 25 | Cover 30 |
- Numbers in cells are the pilot level at which it is learned
- Compared with Akurasu's pilot data: 92 of 113 pilots match exactly; the 21 that differ are listed belowDiffers from Akurasu
Differences from Akurasu's pilot data
- Rish: game data: Guts 4, Valor 8, Flash 12, Daunt 33, Soul 41; Akurasu: Guts 3, Valor 11, Flash 11, Gain 16, Soul 40Differs from Akurasu
- Jun: game data has Rouse 37; Akurasu lists Rouse 39Differs from Akurasu
- Hikaru: game data has Enable 38; Akurasu lists Enable 36Differs from Akurasu
- Kosuke: game data has Trust 21; Akurasu lists Trust 12Differs from Akurasu
- Mika: game data: Cover 14; Akurasu: Self-Destruct 14Differs from Akurasu
- Akira: game data has Daunt 33; Akurasu lists Gain 33Differs from Akurasu
- Kou: game data has Flash 14, Soul 42; Akurasu lists Flash 12, Soul 41Differs from Akurasu
- Iino: game data: Trust 9; Akurasu: Trust 1Differs from Akurasu
- Mashymre: game data has Daunt 19; Akurasu lists Gain 19Differs from Akurasu
- Ple-Two: game data: Focus 3; Akurasu: Bullseye 3Differs from Akurasu
- Henken: game data: Focus 6; Akurasu: Focus 8Differs from Akurasu
- Quess: game data: Flash 3; Akurasu: Flash 1Differs from Akurasu
- Heero: game data: Focus 12; Akurasu: Bullseye 12Differs from Akurasu
- Trowa: game data: Flash 4; Akurasu: Flash 1Differs from Akurasu
- Howard: game data has Daunt 32; Akurasu lists Gain 32Differs from Akurasu
- Schwarz: game data: Stealth 7; Akurasu: Cover 7Differs from Akurasu
- Simone: game data: Vigor 3; Akurasu: Guts 3Differs from Akurasu
- Garalia: game data: Flash 7; Akurasu: Flash 3Differs from Akurasu
- Ciela: game data: Flash 2; Akurasu: Flash 1Differs from Akurasu
- Remy: game data: Daunt 21; Akurasu: Gain 21Differs from Akurasu
- Killy: game data: Accel 4; Akurasu: Accel 1Differs from Akurasu
- 5 of Akurasu's “Gain” entries are actually Daunt in the game data (Akira, Mashymre, Howard, Remy, Rish); Daunt's ID, its cost of 50 and its effect are all confirmed in code
Details verified in code
- Flash takes priority over Bullseye: the hit check first looks at whether the defender has Flash — if so, it's 0% outright — and only then at the attacker's Bullseye
- Bullseye sets hit rate straight to 100%, unaffected even by the halving when the defender picks the “Evasion” command; it also skips the Afterimage and Parry checks, but Dummy, barriers such as Aura Barrier and I-Field, and Shield still applyDiffers from AkurasuNot on Akurasu
- Focus is symmetric: +30 hit when attacking, −30 to the attacker's hit when attacked
- Disrupt marks every enemy; marked enemies have their hit rate halved when attacking and countering, stacking with the halving from the “Evasion” command (down to 1/4 at most)
- Wall counts the defender's armor at 2× in the damage formula; it doesn't halve damage
- Soul (×3) and Valor (×2) don't stack; with both active Soul applies; no criticals while either is active
- Mercy compares both sides' Skill and requires yours to be strictly higher; it has no effect if the target has under 20 HP, so the target may be shot downNot on Akurasu
- HP restored is max HP × the rate, fractions dropped
- The hit roll is 1–99, so 99% and 100% hit rates have the same effect in practice