Super Robot Wars 64 Guide: Flow Chart, Secrets and Reference
Extra weapons
Some weapons unlock new weapons when upgraded to the unit's cap; the Earthgain, Virose and Super Earthgain attacks unlock with pilot level; and a batch of finishers unlocks through the story. Unlock tables, weapon values and use conditions all come from ROM and code analysis; story unlock timing comes from script analysis.
- Differs from Akurasu
- Not on Akurasu
- Not verified in game
This guide is based on the project’s analysis of the game’s scripts and code, with reference to the flow chart, secrets and other information on Akurasu Wiki’s Super Robot Wars 64 pages. Thanks to Akurasu’s writers and editors for maintaining this material over the years. Badges mark differences and information not covered there.
Weapons unlocked by full upgrade
| Unit | Fully upgraded weapon | Unlocked weapons | Unlocked weapon power / range | MAP | Hits allies | Full upgrade cost | Per Akurasu |
|---|---|---|---|---|---|---|---|
| Nu Gundam | Fin Funnels | Fin Funnels MAP | 2000/1–4 | Yes | No | 140,000 | 140,000 |
| MP Nu Gundam F | Fin Funnels | Fin Funnels MAP | 2000/1–4 | Yes | No | 140,000 | 140,000 |
| Qubeley Mk-II (two units, black and red) | Funnel | Funnel MAP | 1900/1–4 | Yes | No | 225,000 | 225,000 |
| Jagd Doga | Funnel | Funnel MAP | 1900/1–4 | Yes | No | 225,000 | 120,000Differs from Akurasu |
| Geymalk | Mother Funnel | Funnel MAP | 1900/1–4 | Yes | No | 225,000 | 225,000 |
| Mazinger Z (JS) | Rocket Punch | Big Wheel Rocket Punch | 3200/1–6 | No | — | 364,000 | 364,000 |
| Mazinger Z (JS) | Breast Fire | Breast Fire MAP | 2900/1–4 | Yes | Yes | 455,000 | 455,000 |
| Minerva X | Breast Fire | Breast Fire MAP | 2900/1–4 | Yes | Yes | 600,000 | 525,000Differs from Akurasu |
| Great Mazinger | Breast Burn | Breast Burn MAP | 2400/1–4 | Yes | Yes | 330,000 | 330,000 |
| MP Great Mazinger | Breast Burn | Breast Burn MAP | 2400/1–4 | Yes | Yes | 330,000 | 300,000Differs from Akurasu |
| Wing Zero (including bird mode) | Twin Buster Rifle MAP | Twin Buster Rifle 2 MAP | 2500/1–4 | Yes | Yes | 140,000 | 110,000Differs from Akurasu |
| Gundam Heavyarms Kai | Double Gatling Gun | Full Barrage MAP | 4700/1–3 | Yes | Yes | 112,000 | 88,000Differs from Akurasu |
| Giant Robo | Rocket Missile | Full Barrage MAP | 4800/1–3 | Yes | Yes | 455,000 | 455,000 |
| GoShogun | Go Flasher | Go Flasher MAP | 2800/1–5 | Yes | Yes | 225,000 | 225,000 |
| Gundam Mk-II | Diffuse Bazooka | Diffuse Bazooka MAP | 1400/3–5 | Yes | Yes | 364,000 | 364,000 |
| Super Gundam | Diffuse Bazooka | Diffuse Bazooka MAP | 1400/3–5 | Yes | Yes | 264,000 | Not listedNot on Akurasu |
- The unlock table comes from game data (the upgrade screen's full-upgrade unlock table, 18 entries): when a weapon's level exactly reaches the unit's upgrade cap, the corresponding weapon on the same unit unlocks. “Full upgrade cost” = cost per level × (1 + 2 + … + unit upgrade cap), with the per-level cost by weapon upgrade type: 5,000 for type 1, 4,000 for type 2
- Five differences from Akurasu: Jagd Doga (120,000), MP Great Mazinger (300,000), Twin Buster Rifle MAP (110,000) and Gundam Heavyarms Kai (88,000) can't be reproduced with any type or cap; the Minerva X's 525,000 corresponds to treating cap 15 as 14Differs from Akurasu
- The Gundam Mk-II and the Super Gundam share this Diffuse Bazooka: it unlocks once upgraded to level 11 (the Super Gundam's cap) in Super Gundam formNot verified in game
- The Twin Buster Rifle 2 MAP and Full Barrage MAP built into the Wing Zero Custom and Heavyarms Custom are not locked in the game data; they're usable as soon as you change to the Custom
- After firing Full Barrage MAP (Gundam Heavyarms Kai, Heavyarms Custom, Giant Robo), every ammo-limited weapon on that unit (itself included) drops to 0 ammo; EN weapons are unaffected
- “Friendly fire”: each MAP weapon has an ally-recognition flag, and flagged ones remove squares with allies on them from the area. In the whole game only Funnel MAP, Fin Funnels MAP, Splash Breaker MAP, Spiral Sword MAP and Mandala Circle Nirvana have this flag; all other MAP weapons hit every unit within rangeNot on Akurasu
- MAP ranges (facing up): Breast Fire / Breast Burn MAP is a 12-square fan within 4 squares ahead; Full Barrage MAP is 7 squares within 3 ahead; Go Flasher MAP is a 35-square fan within 5 ahead; Diffuse Bazooka MAP is a 9-square fan 3–5 squares ahead; Funnel MAP picks a center square within range 1–4 and hits a radius-2 diamond (13 squares), Fin Funnels MAP radius 3 (25 squares)Not on Akurasu
- With “Upgrade cap” on, the added weapon still unlocks at the level of the original cap
Attacks unlocked by level
| Unit | Attack | Type | Power | Range | EN | Will | Pilot level |
|---|---|---|---|---|---|---|---|
| Earthgain (Brad) | Ryuo Sogeki | Melee | 2000 | 1 | — | — | 15 |
| Earthgain (Brad) | Shishiko Reppa | Melee | 2400 | 1 | 20 | — | 25 |
| Earthgain (Brad) | Tenma Shoha | Melee | 4200 | 1 | 60 | 130 | 35 |
| Earthgain (Brad) | Shin Tenma Shoha | MAP | 3200Differs from Akurasu | 1–5 | 80 | 110 | 45 |
| Virose (Kurtz) | Bakufu Musodan | Melee | 2000 | 1 | — | — | 10 |
| Virose (Kurtz) | Shinso Rekkyaku | Melee | 2400 | 1 | 20 | — | 20 |
| Virose (Kurtz) | Ten'o Shohazan | Melee | 4200 | 1 | 60 | 130 | 30 |
| Earthgain + Virose | Shorai Tenryu Mametsujin (combination attack) | Melee | 6720 (average of the two attacks ×1.6) | 1 | 80 | 130 | 35 for both |
| Super Earthgain (Brad) | Bakufu Musodan | Melee | 2200 | 1 | — | — | 10 |
| Super Earthgain (Brad) | Ryuo Sogeki | Melee | 2200 | 1 | — | — | 15 |
| Super Earthgain (Brad) | Shishiko Reppa | Melee | 2600 | 1 | 20 | — | 25 |
| Super Earthgain (Brad) | Hoo Koha | Melee | 4500 | 1 | 60 | 130 | 35 |
| Super Earthgain (Brad) | Shin Tenma Shoha | MAP | 3500 | 1–5 | 80 | 110 | 45 |
- Until the level is reached, these attacks don't appear in the weapon list: only Brad and Kurtz unlock them; each appears at the next check (after a battle, on the intermission screen, at pilot registration) once the pilot reaches level 10/15/20/25/30/35/45, and stays from then on
- Attack, range, EN and Will per game data (no upgrades); Earthgain's Shin Tenma Shoha is 3200 in game data, while Akurasu lists 3500 (that is the Super Earthgain value)Differs from Akurasu
- Shin Tenma Shoha is a MAP weapon that can hit allies
- Shorai Tenryu Mametsujin is a combination attack: both pilots must be level 35 or higher, and its attack power follows the upgrades of both component attacks; it only works between the Earthgain and the Virose, so once Brad switches to the Super Earthgain it's no longer availableNot on Akurasu
- The game data also has Super Earthgain versions of Shinso Rekkyaku and Ten'o Shohazan, but no unit is equipped with them
Story-unlocked weapons
| Unit | Weapon | Unlock timing |
|---|---|---|
| Gundam Maxter, Gundam Rose, Dragon Gundam, Bolt Gundam | Burning Machine Gun Punch, Rose Hurricane, Shin Ryusei Kochoken, Gaia Crusher | Start of stage 30 “Meikyo Shisui” on the Independence Army route and stage 30 “A Heart Within the Fist” on the OZ route; on the Complete Pacifism route, stage 32 “Return to the Battlefield” when the enemy is wiped out or on the turn 15 player phase (when the four Shuffle Alliance members appear) |
| Combattler V | Twin Lancer, V Laser, Big Blast Divider, Grand Dasher | Start of stage 39 “Desperate Breakthrough (Part 1)” on the Independence Army route and stage 39 “Cusco Absolute Defense Line (Part 1)” on the OZ route |
| Super Beast Machine God | Dancou Kougaken | At the end of stage 38 “All-Out Attack on the Cyber Beast Force Base” on the Independence Army route and stage 38 “An Unseen Tomorrow” on the OZ route |
| Burning Gundam | Sekiha Tenkyoken | Independence Army route: if you chose to go with Domon in stage 38, at the end of stage 38A “Death Match! Showdown on Lantau Island (Part 1)”; with the other two options, at the start of stage 39 “Desperate Breakthrough (Part 1)”. OZ route: at the end of stage 41 “Fist of Despair and Sorrow (Part 1)” |
- Before unlocking, these weapons aren't in the weapon list; the Complete Pacifism route merges into the OZ or Independence Army route at stage 37 and afterward unlocks them as that route does
- The script also has a command that unlocks Double Burning Finger (at the end of Independence Army route stage 32, “Earth Sphere in Chaos”, if Allenby has joined), but combination attacks are re-evaluated by the program every time the weapon list is built, so this command has no actual effect; see the “Combination attacks” pageNot on Akurasu
Weapon use conditions
| Condition | Weapon |
|---|---|
| NT or Enhanced L1 or higher | Funnel, Fin Funnels, Mother Funnel, Reflector Bit |
| NT or Enhanced L4 or higher | Funnel MAP, Fin Funnels MAP |
| Holy Warrior L1+ | Aura Slash |
| Holy Warrior L3+ | Hyper Aura Slash, Hyper Aura Shot Arm, Hyper Aura Cannon, Twin Aura Attack |
| Pilot level | Attacks of the Earthgain, Virose and Super Earthgain, plus Shorai Tenryu Mametsujin (see the table above) |
| Super Mode (entered automatically by Domon, Argo, Sai Saici, George and Chibodee at Will 130 or higher; the unit becomes Burning Gundam H / Shining Gundam S / the respective S forms) | Burning Field Dash, Chokyu Hao Den'eidan, Erupting Burning Slash, Erupting Burning Finger, Sekiha Tenkyoken, Shining Finger Sword, and the finishers of the four Shuffle Alliance units |
- Weapons whose conditions aren't met still appear in the weapon list but cannot be selected
- The Mandala Gundam's Mandala Circle Nirvana is player-only; the enemy Mandala Gundam can't use it